CUE REPUBLICSetting up the table
CUEREPUBLIC
An 8-ball table after the break in Cue Republic, seen from down on the shot

CUE REPUBLIC: a 3D pool and snooker game for PC

Pool and snooker, played properly

Six pool games and full-size snooker, on tables that behave like the real thing. Put side on the cue ball, jump a blocker, chalk before the hard one, and take it online when the house players stop being a match for you.

Never played? The game teaches you each one, by its real rules, a task at a time, and the full rules of all seven are always a click away.

The full game will be sold only on Steam, at $12.99; the store page is not open yet. A free demo is here to try now.

FreeTry the demo

A quick taste of the table, free to download. The full game will be on Steam.

In the demo

  • 8-ball in the Classic Room, one rack at a time.
  • Against the computer on Easy or Normal, or a friend at the same PC.
  • The 8-ball tutorial: ten spoken, subtitled tasks, from your first shot to winning on the 8.
  • The rules of 8-ball, in the menu and a click away mid-game.
  • A free practice table to try spin, chalk and jump shots.
  • The commentary, music and instant replays, as in the full game.
  • Mouse and keyboard or a controller, in the menus and at the table.

Only in the full game, on Steam · $12.99

  • Snooker on a full-size table, and five more games: 9-ball, 10-ball, straight pool, one-pocket and English 8-ball.
  • The tutorials for snooker, 9-ball, straight pool and one-pocket, and the rules of every game explained.
  • The career, tournaments and online play.
  • The hardest computer players, drills, speed drills, trick shots and daily challenges.
  • Eight more venues, from a Victorian drawing room to a penthouse, cues you build yourself, longer matches and achievements.

None of that is hidden inside the demo: it is a separate, smaller build.

Windows: unzip the folder and run Cue Republic Demo.exe. Windows may show a blue "Windows protected your PC" box, because the demo is not yet signed: choose More info, then Run anyway.

Linux: unpack it and run ./cue-republic-demo from the folder.

macOS: a preview. It is built on a Mac and started there as part of our testing (Apple silicon; the Intel build is made the same way but has not been started), and nobody has played it through on one yet. It is not notarised by Apple, so macOS will warn you: unpack it, then right-click the app and choose Open; if macOS still refuses, allow it under System Settings, Privacy & Security.

The demo needs a graphics card with up-to-date drivers. It picks its own graphics settings the first time it runs.

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01Six pool games, and snooker

Each with its own rules, fouls and table, and a computer player who knows them. Never played one of them? Every game has its rules explained in the game, and 8-ball, snooker, 9-ball, straight pool and one-pocket each have a spoken tutorial.

A snooker table in the Drawing Room, a Victorian room with a fire burning in the grate
A frame about to start in the Drawing Room.

02Snooker, too

Not a pool table with red balls on it: a twelve-foot table with tight, rounded pockets, fifteen reds and six colours, and the whole game played to its rules.

  • The full rules. Reds and colours in turn, colours back on their spots, foul points to your opponent, free balls, touching balls and a re-spotted black to settle a tied frame.
  • Breaks that count. The score, the break and the points left on the table are always in view, all the way to a 147.
  • Opponents who play safe. The computer players build breaks, and tuck you up behind a colour when there is nothing on.
  • A tutorial of its own. Five spoken, subtitled tasks take you from the break-off to clearing the colours.
  • Rooms made for it. Play in a members' club, by the fire in a Victorian drawing room, or in any other venue in the game.

03Learn the game

Cue Republic does not just hand you a cue. It teaches you how each game is actually played, and it keeps to the real rules of every one of them.

  • Spoken tutorials. A commentator talks you through each task, with subtitles. You play every one yourself on the table; miss it and you play it again, with a word on what went wrong.
  • From your first shot to winning. 8-ball in ten tasks: aiming, power, the break, solids and stripes, stop, follow and draw, chalk, ball in hand after a foul, and potting the 8 to win.
  • Five games taught. 8-ball, snooker, 9-ball, straight pool and one-pocket each have a tutorial that teaches what is different about that game: what you must hit, what scores, and what is a foul.
  • The full rules of all seven games. A rule book in the game sets out each one from the break to the fouls and how it is won, written to match exactly how the game plays it.
  • Always to hand. Open the rules from the menu or in the middle of a match. When you foul, the game says what the foul was and what your opponent gets for it.
  • A coach when you are stuck. Ask what to play and see the line, the spin and where the cue ball ends up.
The first task of the 8-ball tutorial: the commentator's words as a subtitle under the table
The 8-ball tutorial: task one of ten.
The rule book open at snooker, with a tab for each of the seven games
The rule book: every game has its page.

04The table

Everything that happens on a real table happens here, because the balls are simulated rather than scripted.

  • Spin that matters. Follow, draw and side all come from where the tip strikes. Side changes the angle off a cushion and throws the object ball.
  • Jump and swerve. Raise the butt of the cue to lift the cue ball over a blocker, or to bend it round one.
  • Chalk and miscues. Chalk wears off with every stroke and you only get so many goes at it a match. Strike too far from centre on a worn tip and it slips.
  • A table that shows its use. Hard strokes scorch the cloth, jump shots dig it, and the tip leaves chalk on the cue ball.
  • A stroke you play yourself. Draw the cue back and push it through the ball: how fast you push is how hard you hit. Or pull back and let go, if you would rather.
  • Play your way. Mouse and keyboard or a controller, in the menus as well as at the table, and the keys can be changed.
The tip position panel, with the ring that shows how far from centre a worn tip will still hold
Where the tip strikes, and how far out it will still hold.

05Screenshots

06Ways to play

Mouse + keyboard, or controller

The whole game plays either way: the menus, aiming, spin, the stroke and placing the cue ball. Pick up a controller and the tutorials change their instructions to match. Keys can be rebound, and mouse and stick sensitivity are yours to set.

Tutorials

Learn 8-ball, snooker, 9-ball, straight pool and one-pocket one task at a time. The commentator talks you through each one, with subtitles; miss a task and you play it again. Leave whenever you like and pick up where you left off.

Rule book

The rules of all seven games, from the break to the fouls, written to match how the game plays them. Open it from the menu or in the middle of a match.

Career

Six venues, from the back room to the World Championship, each with its own house players to get past, rivals who remember how the last one went, and cues to earn.

Quick match

One game against the computer at the level you choose, or against a friend at the same PC.

Tournaments

A knockout for the players at your PC, with the computer filling the rest of the bracket.

Online

Rated matches and knockout tournaments over the network, with spectating and chat.

Practice

A free table, drills, speed drills for the weight of a shot, trick shots with a score to beat, and a new challenge every day.

Your room

The Classic Room and eight more: a brick loft, a boathouse, stone vaults, an arena, a penthouse, a lodge, a Victorian drawing room with a fire in the grate and a house open to the grassland. Or have the game make one from a seed.

Replays

The best shots are shown again from other cameras as they happen, and a match ends with its highlights. Hit one hard enough and the cue ball leaves a trail of fire.

Day, night and weather

Outside the windows the day goes by under photographed skies. Some evenings it rains, and now and then a storm comes over.

Sound

Recorded balls, cushions and pockets, the sound of each room, a commentator who calls the match, and music you can turn down or off.

07System requirements

Cue Republic is in development, so these may change before release.

Minimum

System
Windows 10 or 11, 64-bit. The demo also runs on 64-bit Linux and, as a preview, macOS.
Processor
Any 64-bit dual-core processor from the last ten years
Memory
4 GB
Graphics
A graphics chip with 1 GB of memory and current drivers (DirectX 11 or OpenGL 4 class). Integrated graphics are meant to run at the Lowest setting.
Storage
1 GB
Controls
Mouse and keyboard, or a controller: either works for the whole game, menus included
Internet
Only for online play, and for the error reports the game can send

Recommended

Memory
8 GB
Graphics
A dedicated graphics card with 2 GB of memory or more for High at 1080p or 1440p; 4 GB for Ultra
Display
1920 x 1080 or higher

The game times your PC the first time it runs and picks its own level of detail, from Lowest to Ultra; you can change it under Settings. These figures are our estimate so far: they come from measuring the game on one PC, not from testing a range of them. A PC with no graphics card at all cannot run it.

Where
The full game: Steam only, $12.99 at launch (prices in other currencies are set by Steam). The demo: free, from this page.
Views
Overview, top-down and first person
8-ball · the Classic Room

08Privacy

This site sets no cookies and runs no trackers or adverts, and everything on it, fonts included, is served from the site itself. The only thing it keeps in your browser is a note that you have closed the notice about this.

The game can send an error report when something goes wrong, and you can write one yourself from its menu. A report holds what went wrong, the game's version, your operating system, graphics card and graphics settings, what the game was doing at the time, and the last lines of its log. It also holds a random number made on your PC, so that several reports from one player are not counted as several players. It does not hold your name, your player names or your email address. Automatic reports can be switched off in the game under Settings, Game.